We pride ourselves on photo realistic modelling, texturing and compositing. Using the industry’s latest software, techniques and experience a lot of time and effort goes into each piece, customising the asset to meet the specific client or project needs.
Using our vast knowledge across several industry standard software packages to create or recreate photorealistic assets and/or materials, in order to customise them to the project, architect or Client’s needs.
Our workflow is a non-destructive one, meaning we can go back and tweak a parameter and it ripples through the pipeline, optimising feed back and return.
Software includes, for modelling we use; 3ds Max, Blender and zBrush. For textures; Substance Designer and Substance Painter. Compositing done in Adobe After Effects and Adobe Photoshop.